Challenge Room : the Hub


The game is base on choosing events/ challenge from the challenge room and complete them

You can choose your event by going to there and go there with the direction After you can go choose to go to this event or not

Codingly in pulp with that room we can talk about tile inheritance. You can create a tile and mimic all is function by calling in the tile child on the event any mimic The event number is memorise in the memory of the game with event{n} where n represente the id number of the challenge Here generical tile can call descriptionN function where there is N function 1...N in this tile like (description1,description2) Each implement the Challenge init setting like timer and some position or event music title... Nota bene : eventVal{nb} function  is from the game object script which give any time any function that's script within when the game is playing.

Basically eventVal set the global variable from game script eventnb to set eventnb to the tile you accept to play to nowing within room which  event your on !

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